Visualize this! a talk with Atari/Bedlam studios @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is Tim Ernst, Production Director at Bedlam Studios.



Download Link - High Quality MP4 Video File (Large)

Questions :

1. Can you tell us a little about Bedlam Studios and your role there?
2. What was the key factor in making Daggerdale a downloadable title rather than a full-blown retail release?
3. What was the most challenging aspect of working on this game?
4. What will set D&D: Daggerdale apart from the other great RPG games coming out this year?
5. What benefits do you find in being able to take advantage of Intel multi-core processors or more powerful hardware on the PC?
6. Any plans for the future of Daggerdale post launch?

I am always looking for community feedback and questions. You can email them to visualizethis@intel.com or provide on twiter @artigupta

You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.
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