Say hello to some of the latest features for the Intel® Graphics Performance Analyzers (Intel® GPA) tool suite.
Vulkan Support in Frame Analyzer
SPIR-V and HLSL Shader Modification
Modify SPIR-V and HLSL shader code directly in the tool to reduce iteration time and determine the visual impact of shader modifications without rebuilding your application.
View Additional Resources
View the sampler within the Resource Table or within theshader to quickly identify the root cause of a sampler bottleneck and understand resource dependency.
Stencil buffers can be debugged by inspecting its values under the Depth Stencil View (DSV) resource.
Select a range of submit calls spanning from as little as one call to as many as multiple frames to open and inspect in Frame Analyzer.
DirectX* 12 Support
Variable Rate Shading (Tier 1)
Modify the shading rate in the State Pipeline Modification experiments to view the affect of lower or higher shading rates on the fidelity of any given call.
Primitive Replication (Tier 1)
Debug, experiment, and target multiple views via Primitive Replication in Frame Analyzer.
View the render passes used within a frame, including all target resources and outputs.
Application-defined Thread Names
Additional Information for GPU/CPU Queue Packages
View associated meta data for graphics related events.