Intel® Graphics Performance Analyzers 2019 R2 Release!

Say hello to some of the latest features for the Intel® Graphics Performance Analyzers (Intel® GPA) tool suite.

Vulkan Support in Frame Analyzer

SPIR-V and HLSL Shader Modification

Modify SPIR-V and HLSL shader code directly in the tool to reduce iteration time and determine the visual impact of shader modifications without rebuilding your application.

View Additional Resources

Sampler State

View the sampler within the Resource Table or within theshader to quickly identify the root cause of a sampler bottleneck and understand resource dependency. 

Stencil Buffer

Stencil buffers can be debugged by inspecting its values under the Depth Stencil View (DSV) resource.

Range Analysis

Select a range of submit calls spanning from as little as one call to as many as multiple frames to open and inspect in Frame Analyzer.

DirectX* 12 Support

Stream Capture


Variable Rate Shading (Tier 1)

Modify the shading rate in the State Pipeline Modification experiments to view the affect of lower or higher shading rates on the fidelity of any given call.

Primitive Replication (Tier 1)

Debug, experiment, and target multiple views via Primitive Replication in Frame Analyzer.

Render Passes

View the render passes used within a frame, including all target resources and outputs.

Trace Analyzer

Application-defined Thread Names

Additional Information for GPU/CPU Queue Packages

View associated meta data for graphics related events.

Para obter informações mais completas sobre otimizações do compilador, consulte nosso aviso de otimização.