Hello, I've searched (albeit briefly) and have been unable to find any solution for my problem.The thing is I don't want/am unable to use 3DS Max or any of the commercial 3D modeling software suites that Havok Content Tools support. I have a few years of experience with Blender, and I use it as a primary tool for all my modeling and animation needs.So my question is - which would be the best way to export an animation from Blender ?Note: I don't mind writing my own exporter for Blender and importer for my engine.Any XML/non-binary version of the hkx animation/skeleton format available ?Or maybe a hint on how to create animations and skeletons at runtime ? (Which I won't be doing, of course, but it would be the same thing for writing a converter)Any help is greatly appreciated! :)
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