Hi everybody,I have to export maya blenshape (aka morphing) and use it for facial animation on runtime.But can't do. These are the problems :
1- Havok content tools can't export blendshape node attribute (float slot) :I describe the node and attributes on a xml fileand put this file in the attributeselection folder. Even when I usewildcard on node and attribute,this type of node has never been exported.
2- Now let assume that I overcome the problem above by use something verycumbersome (custom attribute)How can Havok associate the animated float value with the base shape ? Since I use GPU for(skinning + morphing) and only a float value can't morph the base mesh.
More generally what is the state-of-art for applyng morphing at runtime when export data with Havok Content Tools ?I will very appreciate your experience feedbackThanks in advance