I'm using GPA Monitor on my game and have a problem: When using a frame capture(Ctrl+Shift+C), a bad frame capture file is created(~5MB). There is only a small delay when capturing it, not like the large delay when a frame capture works correctly. The capture file won't open in the Frame Analyzer, and doesn't have a preview. It does work on a previous build of the game, but I haven't been able to find why one build works while the other doesn't. I'm on a 64bit Win7 machine with an ATI card, with up-to-date drivers. Is there a log file or something similar that would help me track down where and why the capture is failing?
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