MeeGo Project Packaging issue

MeeGo Project Packaging issue

imagem de alexander-wessling
Hi there, I did manage to compile my latest game on MeeGo and would like to package it adequetly to put it into AppUp store for the next contest on "Best Game". However I'm really struggeling getting things to work. After several fails to install and run the Qt SDK on Linux and Windows I developed on my ExoPC/WeTab hardware directly. Now I wonder how to get mad pscreate (or hopefully something similar) run on a real MeeGo and not under emulated environment. Is there some piece of code, which could help? Or is there some human beings out there willing to support (or pointing me to a working tut)? Difficulty is: SDL SDL_mixer (for sound working on WeTab OS but not on MeeGo - strange strange) QtOpenGL All compiled and linked with Qt-Creator Some resource files needed to be loaded during startup Thanks Alex
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Para obter mais informações sobre otimizações de compiladores, consulte Aviso sobre otimizações.
imagem de alexander-wessling

found this one and will give it a try...
http://appdeveloper.intel.com/en-us/blog/2011/03/30/how-integrate-appup-sdk-and-create-rpm-package-meego-applications

but I know my luck with such tutorials...

imagem de alexander-wessling

OK, it seems that it is quite unusual developing directly on target platform. Is there a must to add the AppUp SDK for MeeGo Apps? The SDK is available for Windows only.

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