Hi, I am very new to Havok so this will probably be a very simple question to answer. I have a keyframed skeletal animation that does not depend on physics at all. I have a ragdoll attached to it that I drive using applyHardKeyFrame. I have been reading over the documenation for character controllers and how they work with ragdolls, but I just can't seem to get it to work. I use my own state machine data, so all I want to do is be able to use extracted motion and be able to have my keyframed ragdoll run around the map while linked to the character controller. I feel like I am having more problems with this than I should. Whatever I try to do, the animation and ragdoll remain unmoving, even though I can easily move the character controller around. Help?
Para obter mais informações sobre otimizações de compiladores, consulte Aviso sobre otimizações.