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Painting with Light: A Technical Overview of Implementing HDR Support in Krita*

Publicado em 5 de agosto de 2019

Krita is digital painting software with true HDR capability. Performance is enhanced through Intel® multithreading technology.

Intel and Microsoft* Unveil Variable Rate Shading Support

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.

Inside the Gamerpunk World of QC Games’ Breach*

Publicado em 22 de janeiro de 2019

Once people get their hands on the game, QC Games will track their feedback to see what kind of content they want

How Holospark* Is Making Earthfall’s Alien Invasion* Worth Repeating

Publicado em 18 de janeiro de 2019

Going down the co-operative route allowed Holospark to give players all sorts of toys and empowering moments.

New Zealand-based Digital Confectioners*Leave Contract Work High and Dry

Publicado em 16 de janeiro de 2019

New Zealand-based Digital Confectioners* want to develop their own games, free from publishers and investors.

Certain Affinity* Is Ready for the Limelight with Games as a Service Model

Publicado em 14 de janeiro de 2019

Certain Affinity has made a name for itself as a co-developer, but the studio is undergoing significant changes

Phantom Doctrine Is a Tactics Game Built of Cold War Paranoia

Publicado em 7 de janeiro de 2019

With Phantom Doctrine, the idea is to blend classic genres and classic ideas with a fresh and liberating setting

Starpoint Gemini: How a Tenacious Team Created a Successful Franchise

Publicado em 2 de janeiro de 2019

The cofounders of Little Green Men Games aren’t the first group of developers, to bootstrap their company.

Outward Proves You Don’t Need Crunch to Make a Massive RPG

Publicado em 27 de dezembro de 2018

Outward is an ambitious, open-world RPG designed by a team that’s a third of the size you’d expect.

How Landfall* Juggles Jokes, Physics Experiments, and Commercial Games

Publicado em 20 de dezembro de 2018

Landfall* was working on Totally Accurate Battle Simulator*, a physics-based tactics sim,

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Develop Virtual Reality Games for Dual Markets

Skydance Interactive* addresses the unique challenge of game development for both arcade use and home-based players

The Making of Early Access Hit They Are Billions*

Publicado em 22 de novembro de 2018

Having “bold and original ideas” is the key to surviving the notoriously difficult video game industry

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