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  1. Question about Character Rigidbody - Intel® Developer Zone

    https://software.intel.com/en-us/forums/topic/287828

    It says the character rigid body has an infinite inertia tensor, it cannot rotate, does this mean I can't rotate the character rigid body even I apply ...

  2. CharacterRigidBody problem - Intel® Developer Zone

    https://software.intel.com/en-us/forums/havok/topic/282929

    Jul 5, 2011 ... I'm new to Havok (and physics engines), been working with it a few weeks, and came across a problem when working with a ...

  3. How Can I make a characterRigidBody never jump?

    https://software.intel.com/it-it/forums/havok/topic/287649

    Hi, me againThis time I want make my characterRigidBody run at a slope.And I have some question about the docs.

  4. CharacterRigidBody Issue - Intel® Developer Zone

    https://software.intel.com/fr-fr/forums/havok/topic/507634

    Mar 24, 2014 ... Hi,. I'm making a First-Person shooter and am using hkpCharacterRigidBody for the controls. I have one small issue though, I've noticed the ...

  5. Prevent CharacterRigidBody from standing on top of one another

    https://software.intel.com/en-us/forums/havok/topic/288936

    Jun 24, 2010 ... Is there anyway to prevent CharacterRigidBodies from standing on top of one another? We're using a capsule shape. Not sure what other ...

  6. Deutsch - Intel® Developer Zone

    https://software.intel.com/de-de/forums/havok/topic/507118

    Mar 13, 2014 ... I've inherited both of the classes hkpRigidBody and hkpCharacterRigidBody to RigidBody and CharacterRigidBody respectively. I noticed that ...

  7. TKBMS v1.0 ----------------------------------------------------- // // PLATFORM ...

    https://software.intel.com/sites/default/files/m/1/0/3/b/4/41958-TriggerVolumeComparisonDemo.cpp

    ... character rigid body addGridCharacterRigidBody( rowIndex, colIndex ); rowIndex++; // Create moving character rigid body addGridCharacterProxy( rowIndex, ...

  8. A Small Bug in CharacterRigidBody/CharacterControl Demo

    https://software.intel.com/de-de/forums/havok/topic/296739

    11. Mai 2009 ... There is a small bug in the demos of CharacterRigidBody. In the code that "skips frames in air", it remembers old skips, and therefore gives ...

  9. I want to get contact point of wall.

    https://software.intel.com/en-us/forums/topic/279568

    ... /CharacterControl/CharacterRigidBody/ControlCharacterRb for an ... do this you need to add a contact listener to your character's rigid body.

  10. questions about characterproxy

    https://software.intel.com/en-us/forums/havok/topic/290734

    Mar 25, 2010 ... the value ofpoint.m_contact.m_position is "-9.1, 35, -0.6". But character's rigidBody added on "-9.1, 35, 0.4" and it's height range is [-0.4 ~ 0.4].

  11. Setting linear velocity on hkpCharacterRigidBody

    https://software.intel.com/en-us/comment/1513864

    Nov 16, 2010 ... It seems to me that the best thing to do is to have a character rigidbody and a regular rigidbody on your object, and switch between them.

  12. Последние публикации

    https://software.intel.com/ru-ru/recent/542576

    Тема в форуме, CharacterRigidBody Issue · Rasmus J. 1, пн, 24/03/2014 - 11:11 . Тема в форуме, Havok Animation Resources (How to get started) · Will M. 4 ...

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