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  1. Using OpenGL ES to Accelerate Apps with Legacy 2D GUIs | Intel ...

    https://software.intel.com/en-us/articles/using-opengl-es-to-accelerate-apps-with-legacy-2d-guis

    Nov 1, 2012 ... By exploiting the Khronos* OpenGL* ES accelerator on Intel® Atom™ processors , you can make such a change without degrading the ...

  2. Porting OpenGL* Games to Android* on Intel® Atom™ Processors

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1

    Dec 18, 2012 ... Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google ...

  3. Does my Mobile Intel 945 Express Chipset support OpenGL 2.0.

    https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/284458

    Apr 3, 2011 ... When I go to OpenGL compatibility page for Mobile Intel 945GM Express Chipset Family, it says that OpenGL 1.4 plus extensions are supported ...

  4. OpenCL™ and OpenGL* Interoperability Tutorial | Intel® Developer ...

    https://software.intel.com/en-us/articles/opencl-and-opengl-interoperability-tutorial

    Apr 28, 2014 ... OpenCL™ and OpenGL* are two common APIs that support efficient interoperability. OpenCL is specifically crafted to increase computing ...

  5. Intel® Graphics Performance Analyzers (Intel® GPA) 2015 R4 ...

    https://software.intel.com/en-us/articles/intel-gpa-release-notes

    Apr 14, 2015 ... New Features for Analyzing OpenGL/OpenGL ES* Applications ... Graphics Frame Analyzer for OpenGL* is now shipped and installed together ...

  6. Video Capturing for OpenGL* Applications

    https://software.intel.com/en-us/articles/intel-inde-media-pack-for-android-tutorials-video-capturing-for-opengl-applications

    Mar 7, 2014 ... This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to OpenGL* applications. Before getting started ...

  7. Dynamic Resolution Rendering on OpenGL* ES 2.0 | Intel ...

    https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2

    Jun 19, 2013 ... The implementation described in this article is derived from the DirectX* version described in [Binks 2011] and adapted to work on OpenGL* ES ...

  8. Porting OpenGL* Games to Android* on Intel® Atom™ Processors

    https://software.intel.com/en-us/android/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-2

    Dec 18, 2012 ... This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

  9. Tessellation for OpenGL ES 3.1 on Android | Intel® Developer Zone

    https://software.intel.com/en-us/articles/tessellation-for-opengl-es-31-on-android

    Jun 30, 2014 ... This article explains tessellation, how to enable and make best use of this technique within OpenGL graphics.

  10. Analyzing OpenGL* games with Intel® GPA | Intel® Developer Zone

    https://software.intel.com/en-us/blogs/2014/06/29/analyzing-opengl-games-with-intel-gpa

    Jun 28, 2014 ... Intel® GPA is a great tool for real-time and offline game analysis. It supports DirectX* on Windows* and OpenGL* ES on Android* today, ...

  11. OpenGL* Interoperability Tutorial

    https://software.intel.com/sites/default/files/managed/da/ab/OpenGLInterop.pdf

    OpenGL* Interoperability Tutorial. Sample User's Guide. Intel® SDK for OpenCL* Applications - Samples. Document Number: ...

  12. OpenGL* ES 3.0 Instanced Rendering | Intel® Developer Zone

    https://software.intel.com/en-us/articles/opengl-es-30-instanced-rendering

    May 29, 2014 ... This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation. By batch-rendering multiple ...

  13. Sharing Surfaces between OpenCL™ and OpenGL* 4.3 on Intel ...

    https://software.intel.com/en-us/articles/sharing-surfaces-between-opencl-and-opengl-43-on-intel-processor-graphics-using-implicit

    Dec 15, 2014 ... This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® ...

  14. Intel HD Support OpenGL 3 and DirectX10.1?

    https://software.intel.com/fr-fr/forums/developing-games-and-graphics-on-intel/topic/281262

    I just wanna know if my laptop Sony can support OpenGL 3. ... Intel HD had OpenGL 3,3.1,3.2 and 3.3 but only OpenGL 3 have almost complete version.

  15. Preparing OpenGL ES* Applications for Profiling | Intel® Developer ...

    https://software.intel.com/en-us/node/603234

    Once you connect the System Analyzer or Graphics Frame Analyzer for OpenGL* to the target device, the Application List window displays two groups of ...

  16. Selecting an OpenGL ES* Application for Analysis | Intel ...

    https://software.intel.com/en-us/node/603235

    If you are analyzing an OpenGL ES* application running on an Android* device, you must have an active Android* Debug Bridge USB connection between your ...

  17. Opening Frame Capture with Graphics Frame Analyzer for OpenGL ...

    https://software.intel.com/en-us/node/603255

    Pre-requisites: If you are analyzing an OpenGL* ES application, the Android* device to test against must be connected to your host system. This is required to ...

  18. OpenGL*: Launching Desktop Applications for System Analysis ...

    https://software.intel.com/en-us/node/603237

    To launch an OpenGL* Desktop application for analysis with System Analyzer on Ubuntu* host, use the run_app console application: In the command line, ...

  19. Profiling OpenGL ES* Applications over Wi-Fi | Intel® Developer Zone

    https://software.intel.com/en-us/node/603236

    Profiling OpenGL ES* Applications over Wi-Fi. With mobile devices, a key factor of performance analysis is how much power your game or application is using.

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