by William Damon
Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
This video shows how you can deploy an Android* X86 application onto an Intel® emulator. Learn more on the Intel® Developer Zone for Android
Game developers want a game that is fair to all players. This article introduces a demo called Horsepower that shows enhanced ambient animation when run on a multi-core CPU. Horsepower features a multi-threaded game framework based on the Smoke demo.
This article provides an overview of the methods available in Intel® Parallel Composer, along with a comparison of their key benefits.
检测线程应用中的内存带宽饱和度 (PDF 231KB)
Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used.
The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. In this article we describe the mechanism used to create realistic fire and an additional water effect.
Smoke is a multi-threaded game engine. Included in Smoke are procedurally generated trees & procedurally generated fire to generate a virtual burning forest. This paper explores Smoke's implementation of the Smart Particle Engine to set fire to trees.
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