Filtros

Blog post

Highlights and Challenges During Ghostbusters Development, Part 4

Synchronization between threads in the Infernal Engine

Criado por Última atualização em 06/07/2016 - 22:08
Blog post

Lock or Be Free

Criado por Orion Granatir (Intel) Última atualização em 06/07/2016 - 22:08
Blog post

1024cores: All about lock-free, concurrency, multicore and parallelism

It finally happened!

Criado por Dmitry Vyukov Última atualização em 06/07/2016 - 20:58
Blog post

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Criado por Asaf Shelly Última atualização em 06/07/2016 - 20:58
Article

Создание искусственного интеллекта для игр (часть 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por ALEXEY K. (Intel) Última atualização em 06/07/2016 - 05:58
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Criado por administrar Última atualização em 06/07/2016 - 05:28
Article

Designing Artificial Intelligence for Games (Part 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por administrar Última atualização em 06/07/2016 - 05:18
Article

Designing Artificial Intelligence for Games (part 2)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Criado por administrar Última atualização em 06/07/2016 - 05:18
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por administrar Última atualização em 06/07/2016 - 04:48
Article

Создание искусственного интеллекта для игр (часть 2)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Criado por ALEXEY K. (Intel) Última atualização em 06/07/2016 - 04:28
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