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Blog post

SP1 for Intel Parallel Studio - service pack worth installing!

Intel® Parallel Studio Service Pack 1 is now available, adding support for Windows* 7.

Criado por James Reinders (Intel) Última atualização em 23/07/2015 - 13:59
Blog post

New Parallel Studio: Intel Parallel Studio 2011

This month, we introduced Intel Parallel Studio 2011.

Criado por James Reinders (Intel) Última atualização em 23/07/2015 - 13:59
Blog post

Intel Parallel Studio's Parallel Inspector with Sanjiv Shah

Sanjiv Shah joined Clay and Aaron to discuss Intel Parallel Studio's Parallel Inspector on  episode 30 of Parallel Programming Talk.

Criado por aaron-tersteeg (Intel) Última atualização em 23/07/2015 - 13:59
Blog post

Parallel Studio at IDF - catch up on-line if you weren't with us at IDF

If you weren't able to join us at these talks in San Francisco at IDF this week - here are three talks about Intel Parallel Studio 2011.

Criado por James Reinders (Intel) Última atualização em 23/07/2015 - 13:59
Blog post

Ultrabook Part 2: Intel® VTune™ Amplifier XE 2011 with Windows 8* and Visual Studio* 2012 RC

As I continue to explore different Ultrabook capabilities, in this blog I decided to look into a powerful threading and performance optimization tool for C/C++, .NET, and FORTRAN developers who nee

Criado por Jules Alfani (Intel) Última atualização em 21/07/2015 - 11:52
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Criado por admin Última atualização em 10/06/2015 - 00:50
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por admin Última atualização em 10/06/2015 - 00:16
Article

Designing Artificial Intelligence for Games (part 2)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Criado por admin Última atualização em 24/04/2015 - 14:16
Article

Designing Artificial Intelligence for Games (Part 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por admin Última atualização em 24/04/2015 - 14:15
Article

Single-Producer/Single-Consumer Queue

Unbounded single-producer/single-consumer queue. Internal non-reducible cache of nodes is used. Dequeue operation is always wait-free. Enqueue operation is wait-free in common case. No atomic RMW operations nor heavy memory fences are used.
Criado por Dmitry Vyukov Última atualização em 22/04/2015 - 13:40
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