Through Bundles, the PSO, Descriptor Heaps & Tables we have seen how D3D 12 improves CPU efficiency and gives more control to developers.
In Part 6 we discussed how Command Lists allow for effective multithreaded rendering in D3D
This week at SIGGRAPH 2014 Intel is showing a technology demo using Microsoft's upcoming DirectX 12 API that highlights the strong relationship between performance and power.
At GDC 2014 Microsoft announced what can be considered the most exciting news for PC Gaming in 2015. The next iteration of Direct3D, version 12.
Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel.
Thousands of software developers visited the Intel® Software booth at the sold-out Microsoft Build conference April 29th – May 1st in San Francisco’s Moscone Center.
The Intel® GPA team is proud to announce the release of GPA 2015 R4!