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Forum topic

Need some help on developing AAC Encoder Filter using Audio Processing API

I write an AAC Audio Encoder DirectShow Filter using the audio processing api implemented in Intel Media SDK 2016 R2,but the performance of my filter is very bad compare to the "imc_aac_enc_ds.dll"

Criado por Zheng L. Última atualização em 20/01/2017 - 06:53
Mensagem de blog

2017 R2 Release: What's New in Intel® Media Server Studio

We are pleased to announce the release of Intel® Media Server Studio 2017 R2! This release provides:

Criado por Liu, Yan Última atualização em 19/01/2017 - 15:00
Forum topic

mfxFrameAllocator binding to C++ member functions

i want to implement my own FrameAllocator class like this:

Criado por Kronemeyer, Ralf Última atualização em 19/01/2017 - 14:55
Forum topic

mjpeg decoding to system memory

Hi. I'm using QS mjpeg decoder and trying to decode to system memory (hardware codec implementation). Target colorspace is MFX_FOURCC_NV12 / MFX_CHROMAFORMAT_YUV420, and resolution is 1080p.

Criado por Vladimir H. Última atualização em 18/01/2017 - 16:55
Forum topic

Intel HD Graphics 530 HW decode initializing fail

Hi, I have a problem when I initializing H264 HW codec, it always return MFX_ERR_UNSUPPORTED.

This is my code:

Criado por Chen B. Última atualização em 18/01/2017 - 16:40
Forum topic

Recording of Oct. 27 Free Webinar--Ground-Breaking Media Performance with Intel® Processors + Software

Now, you can get the sweetest, fastest, high density and quality results for media workloads and video streaming - with the latest Intel hardware and media software working together.

Criado por Liu, Yan Última atualização em 18/01/2017 - 16:32
Página de destino responsiva

Intel® Graphics Performance Analyzers

Quickly find ways to improve your game system-wide or frame-by-frame with Intel® Graphics Performance Analyzers.
Criado por Anthony J. (Intel) Última atualização em 13/01/2017 - 16:51
Article

Middleware in Game Development

In game development, middleware can be the software between the kernel and the UX, or it can be software that makes game development easier by providing additional services, features, and functionality. Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best...
Criado por Landyn Pethrus (Intel) Última atualização em 17/01/2017 - 12:03
Vídeo

Improving Real-Time GPU-Based Image Blur Algorithms – Gaussian Blur

Image blur filters are commonly used in computer graphics – whether it is an integral part of a Depth of Field or HDR Bloom, or another post process effect, blur filte

Criado por John M. (Intel) Última atualização em 17/01/2017 - 12:02
Article

Software Occlusion Culling

This article details an algorithm and associated sample code for software occlusion culling which is available for download. The technique divides scene objects into occluders and occludees and culls occludees based on a depth comparison with the occluders that are software rasterized to the depth buffer. The sample code uses frustum culling and is optimized with Streaming SIMD Extensions (SSE)...
Criado por Kiefer Kuah (Intel) Última atualização em 17/01/2017 - 11:59
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