Hi, I did some performance tests for my NEGF simulation on two different systems: "KNL": Intel Xeon Phi 7250 @ 1.4 GHz, 68 cores/node.
When I run gobmk, it occurs error at last, does anyone knows this? it said:
Does Advisor create any temporary scratch files during collection? If so, where and can one control the scratch area to use with TMPDIR or some other env var?
Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer
Last year, I wrote a blog about creating your own simple collision detection code. I implemented this for a children's math game I created. You can refer to my blog here
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
I posted a request for support in the Premier support area. It has been 14 days and no one form Intel has responded. Is this typical? How can I get someone to review my issue?
I'm trying to call mkl_dbsrmm once instead of calling mkl_dbsrmv multiple times, but I'm getting different results, like: