Sample code for "Optimizing with TBB" download page
Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Summary related information how to cross compile projects using -32 and -m64
This sample code goes with the "Optimize an Existing Program by Adding Parallelism" Guide.
This C/C++ header file can be used for AVX emulation on Intel CPUs/processors without h/w AVX support
Multidimensional Fast Fourier Transform (FFT) - selecting optimal sizes and data layout
The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.
Purpose of this demo is to show an advantage of Westmere Crypto Acceleration Engine.