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Diagnostic 15042: Pragma Supersedes Previous Setting

Cause:

Criado por administrar Última atualização em 25/05/2018 - 15:30
Article

Calling FORTRAN function or subroutine in DLL from C# code

Calling FORTRAN function or subroutine in DLL from C# code
Criado por Duan, Xiaoping (Intel) Última atualização em 25/05/2018 - 15:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Criado por Última atualização em 01/08/2019 - 09:30
Mensagem de blog

Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Criado por Bob Duffy (Intel) Última atualização em 20/12/2018 - 09:28
Article

Distributed Memory Coarray Programs with Process Pinning

This article describes a method to compile and run a distributed memory coarray program using Intel® Parallel Studio XE Cluster Edition for Linux . An example using Linux* is presented.
Criado por Kenneth Craft (Intel) Última atualização em 08/07/2019 - 14:58
Article

Performance Benefits of Half Precision Floats

Half precision floats are 16-bit floating-point numbers, which are half the size of traditional 32-bit single precision floats, and have lower precision and smaller range.

Criado por Patrick Konsor (Intel) Última atualização em 10/07/2019 - 17:05
Mensagem de blog

Adding Ultrabook Sensor Control To HTML5 Apps

Ultrabooks running Windows 8 with touch and sensor capabilities are soon to hit the market and for those of you developing HTML5 applications, you will be able to add these features to your applica

Criado por Bob Duffy (Intel) Última atualização em 03/07/2019 - 19:10
Mensagem de blog

HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Criado por Bob Duffy (Intel) Última atualização em 20/12/2018 - 09:28
Article

Pointer Checker to Debug Buffer Overruns and Dangling Pointers (Part 1)

Article Topic

Pointer Checker to debug buffer overruns and dangling pointers

Criado por Última atualização em 27/03/2019 - 15:08
Article

Pointer Checker to detect buffer overflows and dangling pointers (part 2)

Overview
Criado por Última atualização em 27/03/2019 - 15:08