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Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Criado por Seth S. (Intel) Última atualização em 06/07/2019 - 20:30
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Manage Deep Learning Networks with Caffe* Optimized for Intel® Architecture

How to optimize Caffe* for Intel® Architecture, train deep network models, and deploy networks.
Criado por Andres Rodriguez (Intel) Última atualização em 11/03/2019 - 13:17
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借助针对英特尔® 架构优化的 Caffe* 管理深度学习网络

如何面向英特尔® 架构优化 Caffe*,训练深度网络模型及部署网络。
Criado por Andres Rodriguez (Intel) Última atualização em 11/03/2019 - 13:17
Article

CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
Criado por Du Bois, Marissa (Intel) Última atualização em 02/05/2019 - 11:21
Article

Unreal Engine* 4.19 的 CPU 功能检测

为了充分利用高端 CPU 的额外计算能力,英特尔开发了一款能提供详细 CPU 指标与 SynthBenchmark 性能指标的插件。CPU 功能可以使用该插件的指标来划分特性与内容。通过这种方式划分特性与内容将支持您的游戏运行于各种系统,并且不会对整体性能造成影响。
Criado por Du Bois, Marissa (Intel) Última atualização em 05/02/2019 - 10:48
Article

User Defined Induction in OpenMP* with Intel® C++ Compiler

Intel® C++ Compiler 19.0 supports General Induction, a proposed OpenMP* 5.0 feature as an extension to the existing linear clause.
Criado por Sravani K. (Intel) Última atualização em 31/01/2019 - 10:29