Article

Sample Tweaker: Ocean Fog

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Criado por Jeff Laflam (Intel) Última atualização em 24/01/2018 - 12:12
Article

Intel® IPP MacOS Image Resize Example

Criado por administrar Última atualização em 31/07/2019 - 14:30
Article

Intel® Optimized Technology Preview for High Performance Conjugate Gradient Benchmark

Intel® Optimized Technology Preview for High Performance Conjugate Gradient Benchmark

Criado por Gennady F. (Blackbelt) Última atualização em 23/01/2018 - 19:33
Article

Using SPIR for fun and profit with Intel® OpenCL™ Code Builder

This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® SDK for OpenCL™ Applications , and explains how to use SPIR binaries in your OpenCL program.
Criado por Robert Ioffe (Intel) Última atualização em 31/05/2019 - 14:20
Article

Legacy OpenCL™ Runtimes for Intel® Processors

Please see the new portal for OpenCL™ deployments prior to accessing this legacy content.

Criado por MICHAEL C. (Intel) Última atualização em 12/08/2019 - 16:28
Article

OpenCL™ Runtimes for Intel® Processors

Obtain runtimes to execute or develop OpenCL™ applications on Intel­® processors.
Criado por MICHAEL C. (Intel) Última atualização em 27/09/2019 - 16:13
Article

Open Source Downloads

This article makes available third-party libraries, executables and sources that were used in the creation of Intel® Software Development Products or are required for operation of those. Intel provides this software pursuant to their applicable licenses. [Intel® Graphics Technology, Intel® Composer XE, Intel® C++ Composer XE, Intel® Application Debugger, Intel® Many Integrated Core Architecture...
Criado por Última atualização em 15/10/2019 - 20:00
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Criado por Juanbin L. (Intel) Última atualização em 19/11/2019 - 14:35
Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Criado por administrar Última atualização em 20/11/2019 - 08:51