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Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
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Enhancing In-Vehicle-Infotainment Application Reliability and Performance using Intel® System Studio

Intel based solution is available to reduce the time and cost of developing in-vehicle technologies by providing application-ready solutions consisting of compute modules, automotive middleware and development kits. Intel® System Studio can be used in various stages of In-Vehicle-Infotainment development right from debugging BIOS in hardware layer to performance tuning of HMI layer.
Criado por Última atualização em 23/06/2019 - 18:50