Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
by Matt McClellan and Kipp Owens
By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group
by Khang Nguyen
by Dan H. Nowlin, Intel Corporation
This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Light It Up! Quake Wars gets real-time ray traced.
By Lee Purcell