Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Criado por Bob Duffy (Intel) Última atualização em 01/08/2019 - 11:41
Article

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Criado por Rick Blacker (Intel) Última atualização em 24/01/2018 - 12:12
Article

VR Developer Tutorial: Testing and Profiling the Premium VR Game

Optimization is one method you can use to experience a high-quality game if the hardware is not yet fully capable of achieving the high performance required for an immersive VR experience. Finding the bottlenecks during game optimization requires a comprehensive use of various tools and methods that were described in this article. This article also provided some insights through a variety of...
Criado por Tao Peng (Intel) Última atualização em 24/01/2018 - 12:12
Article

Alumni of Disney*, Dreamworks*, Pixar* Figuring Out How to Monetize VR

The original article is published by Game Dev on VentureBeat*:

Criado por administrar Última atualização em 24/01/2018 - 12:12
Article

How to Build a Custom Audio Editor with Unreal Engine* for Sound Spatialization in VR

Unreal Engine* from Epic Games has a powerful virtual reality (VR) editor option, but something they did not include is the ability to edit and place sounds while inside VR. It can be troublesome to have to constantly restart the editor after adjusting a sound to test what it sounds like in VR. This tutorial show you how to create a sound editor that allows game developers and sound designers to...
Criado por administrar Última atualização em 03/07/2019 - 08:10
Article

Optimization for Unity* Software and Virtual Reality: Run-Time Generated Content

The project presented here takes advantage of some inherent VR design choices, such as non-continuous locomotion (teleport or similar), even though most of this can be adapted for regular smooth locomotion as well, with a few variations.This article show you the techniques that can help you create massive games with many elements. Imagine lush forests and extensive maps, all randomly generated...
Criado por Castedo, Alejandro Última atualização em 21/05/2019 - 13:40
Article

Develop and Port Windows* Mixed Reality UWP Applications in Unity* Software

The Microsoft* Store is open to VR apps. To gain access to this marketplace, you'll need to adhere to specific guidelines and develop using the Universal Windows* Platform (UWP), Microsoft*'s effort to create a new way to develop universal apps that run across a variety of devices. This article explores how to build UWP apps with Unity software, cover the simplest way to port VR software to UWP...
Criado por Castedo, Alejandro Última atualização em 10/09/2018 - 14:45
Article

Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
Criado por Alex P. Última atualização em 18/09/2018 - 14:59
Article

Crowd Simulation as a Flocking Behavior and Windows* Mixed Reality: Part 1

Implementing artificial intelligence with the Unity* software game engine and showing an emergent behavior as crowd simulation is one of the best ways you can create simulations. In this article, we go through the process of creating a crowd simulation in Unity software and then realizing it as a mixed reality application.
Criado por Abhishek 81 Última atualização em 22/01/2019 - 15:18
Article

Surprising Volumetric Effects in Cinema 4D* Part 2: Erupting Plasma and Sliced Clouds

This article delves into creating more complex visuals like a realistic fiery and detailed sun
Criado por Potocnik, Marc Última atualização em 14/12/2018 - 18:13