Filtros

Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Criado por Nguyen, Khang T (Intel) Última atualização em 30/08/2018 - 13:35
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Criado por Última atualização em 24/01/2018 - 12:12
Article

Optimizing the Rendering Pipeline of Animated Models Using the Intel Streaming SIMD Extensions

This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
Criado por administrar Última atualização em 03/05/2019 - 14:39
Article

Intel® IPP Memory Function ippMalloc/Free FAQ

Information about Intel® Integrated Performance Primitives (Intel® IPP) memory functions
Criado por Última atualização em 31/07/2019 - 14:30
Article

Calling Intel® IPP in VS *(Microsoft Visual Studio *)

Calling Intel IPP in Microsoft Visual Studio ( In this article, we used VS 2013 )
Criado por administrar Última atualização em 31/07/2019 - 14:30
Article

Intel® MKL and Intel® IPP: Choosing a High Performance FFT

The purpose of this document is to help developers determine which FFT, Intel® MKL or Intel® IPP is best suited for their application.
Criado por Última atualização em 31/07/2019 - 14:23
Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Criado por administrar Última atualização em 01/08/2019 - 09:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Criado por Última atualização em 01/08/2019 - 09:30
Article

Optimization of Image Processing Algorithms: A Case Study

High quality image and video processing has become an important part in many professional and consumer applications. This article shares insights and methods gained during a shared work by HP* Labs and Intel on optimizing several imaging algorithms.
Criado por Última atualização em 28/03/2019 - 11:56
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Criado por Última atualização em 24/01/2018 - 12:12