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Article

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Criado por Royce Fernald (Intel) Última atualização em 07/06/2017 - 09:27
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Criado por Adam Lake (Intel) Última atualização em 03/05/2019 - 16:02
Article

Choosing between OpenMP* and Explicit Threading Methods

OpenMP provides a powerful, portable, and simple means of threading applications. In some cases, however, developers should choose the flexibility of native threading APIs. The guidelines in this article help to identify whether OpenMP is an appropriate choice for a given situation.
Criado por Última atualização em 01/06/2017 - 11:19
Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Criado por Última atualização em 12/12/2018 - 18:00
Article

Intel® MKL and Intel® IPP: Choosing a High Performance FFT

The purpose of this document is to help developers determine which FFT, Intel® MKL or Intel® IPP is best suited for their application.
Criado por Última atualização em 31/07/2019 - 14:23
Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Criado por administrar Última atualização em 01/08/2019 - 09:30
Article

How Special Silicon Facilitates Parallel Arithmetic

SIMD (for single instruction, multiple data) enables one arithmetic instruction to be performed across multiple data items simultaneously. This article lightly touches on the advantages of SIMD for parallel applications.
Criado por Última atualização em 24/01/2018 - 12:12
Article

Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector Extensions

This article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
Criado por Larsson, Petter (Blackbelt) Última atualização em 25/05/2018 - 15:30
Mensagem de blog

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Criado por Última atualização em 09/05/2019 - 22:55
Article

3D Modeling and Parallel Mesh Simplification

3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
Criado por administrar Última atualização em 31/12/2018 - 15:00