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Article

Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Criado por JOHN V. (Intel) Última atualização em 24/01/2018 - 12:12
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Criado por Louis F. (Intel) Última atualização em 10/07/2019 - 16:59
Mensagem de blog

Buzz Workshop Showcase Winner - Subray

IMMERSE YOURSELF IN SUBRAY

Criado por Landyn Pethrus (Intel) Última atualização em 03/01/2019 - 11:01
Article

Intel® RealSense™ Power and Performance Tuning Tips

This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
Criado por Última atualização em 10/05/2019 - 08:30
Mensagem de blog

What's New in Intel® Media SDK 2017 for Windows*

Innovative Features Improve Visual Quality in Video Apps 
Criado por Vladimir Plichko (Intel) Última atualização em 01/04/2019 - 16:00
Article

Intel® Media SDK & Intel® Media Server Studio Historical Release Notes

Release Notes of Intel® Media SDK include important information, such as system requirements, what's new, feature table and known issues since the previous release.

Criado por Liu, Mark (Intel) Última atualização em 03/07/2019 - 20:07
Article

Comparing 3D Rendering Performance Using the Cinema 4D Mountainvista Scene Workload

Compares MAXON* Cinema 4D 32GB scene rendering performance on 4D 18-core Intel® Core™ i9 7980XE Extreme Edition processor vs a previous-gen platform.
Criado por Graham, Debra H (Intel) Última atualização em 13/03/2019 - 12:56
Article

Interactive Geometric Sound Propagation and Rendering

This white paper describes a novel algorithm for sound propagation and rendering in virtual environments and media applications using geometric propagation techniques for fast computation of propagation paths.
Criado por administrar Última atualização em 24/09/2019 - 13:22
Mensagem de blog

Autodesk University Shows How Intel Technology Powers 3D Design & Engineering Software

At the Autodesk University event in Las Vegas, November 14-16, civil and commercial/industrial designers and manufacturers who use Autodesk software came together to see The Future of Making Things.
Criado por Tim Allen. (Intel) Última atualização em 15/10/2019 - 18:32
Article

Embree: Photo-Realistic Ray Tracing Kernels

Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.
Criado por Sven Woop (Intel) Última atualização em 13/11/2019 - 21:19