The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
IMMERSE YOURSELF IN SUBRAY
This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
Innovative Features Improve Visual Quality in Video Apps
Release Notes of Intel® Media SDK include important information, such as system requirements, what's new, feature table and known issues since the previous release.
Compares MAXON* Cinema 4D 32GB scene rendering performance on 4D 18-core Intel® Core™ i9 7980XE Extreme Edition processor vs a previous-gen platform.
This white paper describes a novel algorithm for sound propagation and rendering in virtual environments and media applications using geometric propagation techniques for fast computation of propagation paths.
At the Autodesk University event in Las Vegas, November 14-16, civil and commercial/industrial designers and manufacturers who use Autodesk software came together to see The Future of Making Things.
Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.