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Article

OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Criado por Última atualização em 05/03/2019 - 23:40
Article

OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Criado por Última atualização em 11/07/2019 - 13:18
Article

Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original
Criado por Filip Strugar (Intel) Última atualização em 03/05/2019 - 13:30
Mensagem de blog

See the world like a Terminator T-800: Augmented Reality with Oculus Rift*

The challenge
Criado por Martin Förtsch (Blackbelt) Última atualização em 09/05/2019 - 22:40
Mensagem de blog

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Criado por CaptGeek (Intel) Última atualização em 29/01/2019 - 11:40
Article
Article

CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
Criado por Du Bois, Marissa (Intel) Última atualização em 02/05/2019 - 11:21
Mensagem de blog

Orlando VR Meetup: AR/VR in 2018 and demo of Virtual Battlegrounds

 

Criado por Justin L. (Blackbelt) Última atualização em 21/03/2019 - 08:08
Article

Comparing 3D Rendering Performance Using the Cinema 4D Mountainvista Scene Workload

Compares MAXON* Cinema 4D 32GB scene rendering performance on 4D 18-core Intel® Core™ i9 7980XE Extreme Edition processor vs a previous-gen platform.
Criado por Graham, Debra H (Intel) Última atualização em 13/03/2019 - 12:56
Mensagem de blog

TraIND40 is here! Mixed Reality Training Platform for Industry 4.0

We came to the end of this long challenge, and it is time to reveal what we developed in the past 2 months: TraIND40, the first training platform designed for industry 4.0
Criado por Matteo V. Última atualização em 23/06/2019 - 19:00