Article

Archived - Exploring Intel® RealSense™ SDK and the Oculus Rift* DK2

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Criado por Bryan B. (Intel) Última atualização em 30/05/2018 - 07:08
Article

Заархивировано - Intel® RealSense™ SDK и Oculus Rift* DK2

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Criado por ALEXEY K. (Intel) Última atualização em 30/05/2018 - 07:08
Article

已归档 - 探索英特尔® 实感™ SDK 和 Oculus Rift* DK2项目开发

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Criado por Bryan B. (Intel) Última atualização em 30/05/2018 - 07:00
Article

Parallel Processing with DirectX 3D* 12

We will examine rendering parallel topics using Direct3D* 12. We will use the results from the paper, A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR, and extend the code there to contain a Direct3D 12 renderer, after which we are going to re-implement its particle system as a Direct3D 12 compute shader. You can find the...
Criado por administrar Última atualização em 31/12/2018 - 15:00
Article

Lone Echo* Shatters Gravity Limitations for VR Success

It's still early in the virtual reality (VR) gold rush, but game makers around the world are gaining traction.

Criado por Última atualização em 28/05/2019 - 11:31
Article

Take Safety Training Back to the Roots with Virtualization

Like most other training content experts, we started our virtual reality (VR) journey through safety training for a global shipping company that we have provided training support to for over a decade. The benefits of virtual reality safety training (VRST), as opposed to instructor-led training, videos, regular e-learning courses, or serious games and simulations are far higher the way we see it....
Criado por administrar Última atualização em 01/08/2018 - 15:59
Article

Practical VR: Immersive Arena Experience ADDS a Human Element

Open Source code lays the groundwork for a life arena experience designed for architects, investors and builders
Criado por administrar Última atualização em 26/11/2018 - 16:00
Article

Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
Criado por Alex P. Última atualização em 18/09/2018 - 14:59