Filtros

Article

Case Study: Next Generation Sound Rendering with OpenCL*

To the Intel® SDK for OpenCL* Applications main page

Criado por Última atualização em 31/05/2019 - 14:10
Article

Performance Interactions of OpenCL* Code and Intel® Quick Sync Video on Intel® HD Graphics 4000

Developers of video editing and other applications that generate or process video, and encode them using Intel® Quick Sync Video may find it challenging to gain performance advantages. This paper describes how to gain performance advantages using OpenCL*.
Criado por Última atualização em 31/05/2019 - 14:10
Article

D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics

Download Article

D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics

Criado por Última atualização em 31/05/2019 - 14:40
Article

Media: Video Transcoding Sample

Native console application sample which performs transcoding of elementary video stream from one compressed format to another. Includes the following features:

Criado por kira-boyko (Intel) Última atualização em 18/01/2019 - 16:07
Article

Using Intel® SDK for OpenCL™ Applications 2015 to Accelerate Your Software

Introduction

Criado por Robert Ioffe (Intel) Última atualização em 31/05/2019 - 14:20
Article

Heterogeneous Computing Pipelining

Download PDF

Criado por Ilya A. (Intel) Última atualização em 17/05/2019 - 12:00
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Criado por Última atualização em 06/07/2019 - 20:30
Article

SGEMM for Intel® Processor Graphics

Introduction

General Matrix Multiply

cl_intel_subgroups Extension

Criado por Última atualização em 17/05/2019 - 12:00
Mensagem de blog

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Criado por Última atualização em 04/07/2019 - 17:22