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CPUs are set to dominate high end visualization

Criado por James R. (Blackbelt) Última atualização em 21/03/2019 - 12:08
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API without Secrets: Introduction to Vulkan* Part 6

This part of the tutorial presented a way to use textures (combined image samplers, in fact) inside shaders. To do this we created an image and allocated and bound a memory to it. We also created an image view. Next, we copied data from a staging buffer to the image to initialize its contents. We also created a sampler object that defined a way in which image data was read inside shaders.
Criado por Pawel L. (Intel) Última atualização em 06/12/2018 - 16:27
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没有任何秘密的 API:Vulkan* 简介第 6 部分

本部分教程介绍如何在着色器中使用纹理(实际上为合并图像采样器)。为此我们创建了图像,并为其分配和绑定内存。还创建了图像视图。之后将数据从临时缓冲区拷贝至图像,以对其内容进行初始化。我们还创建了采样器对象,以定义在着色器中读取图像数据的方法。
Criado por Pawel L. (Intel) Última atualização em 24/01/2018 - 12:12
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-NEW- 15.60.0.4849: Intel® Graphics Driver for Windows® 10 64-bit [6th, 7th & 8th Generation]

DRIVER VERSION: 15.60.0.4849 (Windows Driver Store Version 23.20.16.4849)
Criado por Coppock, Michael J (Intel) Última atualização em 02/05/2019 - 16:12
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Code Sample: Rendering Objects in Parallel Using Vulkan* APIs

This code and accompanying article (see References below) discuss the process of rendering multiple FBX (Filmbox) and OBJ (Wavefront) objects using Vulkan APIs. The application employs a non-touch graphical user interface (GUI) that reads and displays multiple 3D object files in a common scene.
Criado por administrar Última atualização em 31/12/2018 - 15:00
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Intel and GoPro* partner up to Optimize GoPro Fusion* Studio Software for Multicore CPUs and GPUs

In this document, you will learn about some of the GoPro Fusion software capabilities such as image stabilization, image stitching, and OverCapture, and understand at a high level how the CPU and graphics processing unit (GPU) optimizations performed together with Intel's Core and Visual Computing Group, resulting in a better-balanced computing load.
Criado por BERT L. (Intel) Última atualização em 17/08/2018 - 11:27
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英特尔与 GoPro* 共同优化面向多核 CPU 和 GPU 的 GoPro Fusion* Studio 软件

在本文中,您将了解 GoPro Fusion 软件的某些功能,如图像稳定、图像拼接和 OverCapture,并深入了解与英特尔核心视觉计算事业部共同执行的 CPU 和图形处理单元 (GPU) 优化将如何更好地平衡计算负载。
Criado por BERT L. (Intel) Última atualização em 19/10/2018 - 00:50
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Training | Intel® Graphics Performance Analyzers

Quickly get specialized skills for troubleshooting issues with your game through tutorials on Intel® Graphics Performance Analyzers.
Criado por Anthony J. (Intel) Última atualização em 29/07/2019 - 11:53