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Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Criado por Última atualização em 14/06/2017 - 15:37
Mensagem de blog

Graduate Intern at Intel - Parallel N-Body

The N-Body problem is a classic example used frequently to demonstrate parallelization and how it improves performance.

Criado por Última atualização em 14/06/2017 - 15:46
Article

Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
Criado por Adam Lake (Intel) Última atualização em 03/05/2019 - 13:29
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Parallel Universe Magazine - Issue 22, September 2015

Criado por administrar Última atualização em 12/12/2018 - 18:08
Article

Accelerating Deep Learning Based Large-Scale Inverse Kinematics with Intel® Distribution of OpenVINO™ Toolkit

Use Deep Learning Deployment Toolkit (DLDT) to deploy deep-learning algorithms to solve character Inverse Kinematics (IK) problems.
Criado por Tai Ha (Intel) Última atualização em 23/08/2019 - 14:54