Article

Integrating the Intel(R) C++ Compiler for Android* with multiple Android NDKs

The Intel(R) C++ Compiler for Android* supports multiple Android NDKs usually (please check the product release notes for details).

Criado por Jennifer J. (Blackbelt) Última atualização em 09/05/2019 - 13:00
Mensagem de blog

Now Available: Android SDK x86 System Image with Google APIs

If you've used the Android SDK, you've probably noticed that Intel Atom x86 system images for the emulator have been availab

Criado por Joshua Bancroft (Intel) Última atualização em 22/02/2019 - 16:20
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Session Videos from the Bay Area Android Fest

On April 12, 2014, Intel was proud to host 300+ of our closes developer friends from the Bay Area at our Santa Clara, California headquarters for the

Criado por Joshua Bancroft (Intel) Última atualização em 09/05/2019 - 21:50
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Corona SDK Game Developers Guide for Android* Devices

Introduction:    

Criado por Rylee, Michael J (Intel) Última atualização em 23/06/2019 - 19:10
Article

Creating Android Tablet Apps for Intel Architecture-Based Devices

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Criado por Última atualização em 22/03/2019 - 14:00
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Will my Android App still run with ART instead of Dalvik?

 

With Android L, the virtual machine compiler will move to ART (Android RunTime) and only ART for 64 bit. So what do we know about ART vs Dalvik and what does it mean for App code?

Criado por Última atualização em 11/03/2019 - 09:00
Article

Some Helpful Tips For Graphics Analysis and Optimization on Android*

If you’re developing a graphics-intensive application and you’re not satisfied with the performance, read on for what to do to improve it.

Criado por Stanislav P. (Intel) Última atualização em 09/05/2019 - 13:00
Mensagem de blog

How to identify the android device is 32-bit or 64-bit ?

Android is going to support 64-bit, but there are so many android devices, how do developer know current device is 32-bit  or 64-bit  ?

Let's begin from  this command:

Criado por Anderson C. (Intel) Última atualização em 09/05/2019 - 21:50
Article

Accessing a REST Based Database Backend From an Android* App

Objective

The objective of this article is to show a method for accessing a REST based database backend from an Android* app using MongoDB* and Spring IO*.

Criado por Rylee, Michael J (Intel) Última atualização em 26/03/2019 - 14:48
Article

Developing C++ Android* NDK Games using Linderdaum* Engine on Intel® Architecture

Instructions for using the Linderdaum* Engine to develop C++ Android* NDK Games. Requires Linderdaum Engine SDK 0.6.08, OpenAL and Python* 3.Includes links to prerequisite software for building projects on Android.
Criado por VITALIY K. (Intel) Última atualização em 04/02/2019 - 10:40