Filtros

Mensagem de blog

1024cores: All about lock-free, concurrency, multicore and parallelism

It finally happened!

Criado por Dmitry Vyukov Última atualização em 15/02/2019 - 13:39
Mensagem de blog

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Criado por Última atualização em 12/12/2018 - 18:00
Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Criado por Última atualização em 12/12/2018 - 18:00
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Criado por Louis F. (Intel) Última atualização em 10/07/2019 - 16:59
Mensagem de blog

Posted notes from "Multithreading and VFX" SIGGRAPH class

We taught a class on "Multithreading and VFX" on July 24 at SIGGRAPH 2013.

Criado por James R. (Blackbelt) Última atualização em 31/12/2018 - 15:00
Vídeo

Flow Graph with Intel® Threading Building Blocks

https://software.intel.com/en-us/intel-tbb This lecture discusses the importance of building robust systems by mapping the actor/agent paradigm to your algorithm or c

Criado por administrar Última atualização em 01/08/2019 - 09:30
Mensagem de blog

New Book: Multithreading for Visual Effects

Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects.

Criado por James R. (Blackbelt) Última atualização em 26/07/2019 - 07:56
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por administrar Última atualização em 12/12/2018 - 18:00
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Criado por administrar Última atualização em 12/12/2018 - 18:00
Article

Создание искусственного интеллекта для игр (часть 1)

Автор: Дональд Кихо (Donald Kehoe)

Criado por ALEXEY K. (Intel) Última atualização em 12/12/2018 - 18:00