Article

Experimental Cloud-based Ray Tracing Using Intel® MIC Architecture for Highly Parallel Visual Processing

The cloud is game-changing factor in computing. Companies are offering a service in which the game itself runs on servers in the cloud. It processes user interactions from the game client, & the server sends back a compressed, rendered image to the user.
Criado por Daniel Pohl (Intel) Última atualização em 06/07/2019 - 16:25
Article

Tracing Rays Through the Cloud

Cloud-based online streaming services for games have been entertaining gamers for almost two years. Intel engineers have demonstrated the ability of the Intel Many Integrated Core architecture to serve high frame rates to as many as 8 tablet computers.
Criado por Daniel Pohl (Intel) Última atualização em 03/05/2019 - 14:04
Article

Running Embree on Intel® Xeon Phi™ Coprocessor

These are the steps to reproduce a visual demonstration of the Crown model.    

These steps assume the following:

Criado por Belinda Liviero (Intel) Última atualização em 02/08/2019 - 17:30
Article

HDR Rendering with God Rays Using OpenCL™ Technology

This sample demonstrates a CPU-optimized implementation of the God Rays effect, showing how to: Implement calculation kernels using the OpenCL™ technology C99 Parallelize the kernels by running several work-groups in parallel Organize data exchange between the host and the OpenCL device
Criado por Última atualização em 17/09/2019 - 13:50