0 Resultados

Single-Root Input/Output Virtualization (SR-IOV) with Linux* Containers

This paper is a result of a joint CERN openlab-Intel research activity with the aim to investigate whether Linux Containers can be used together with SR-IOV in conjunction and complementary to the existing virtualization infrastructure in the CERN Data Centre. This solution could be potentially applied to the storage nodes, which are principally used for Input/Output operations, while keeping the...
Criado por Marco Righini (Intel) Última atualização em 18/11/2015 - 08:29

Video Conversion Expert Movavi* Optimizes Performance on Intel® Architecture with Intel® Media SDK

Video conversion from one codec to another is one of the most data-intensive processes run on PCs, workstations and servers. By integrating the latest Intel technologies and optimizing their codecs, Movavi software achieves up to 400 percent improvement.
Criado por admin Última atualização em 16/11/2015 - 15:28

Warhammer* 40,000*: Dawn of War II*: Retribution* Performance case study

During the development of Warhammer* 40,000*: Dawn of War* II: Retribution*, engineers from Relic Entertainment & Intel Corporation analyzed the game for performance. This case study describes steps we took speed up the most time-consuming bottlenecks.
Criado por Ganesh Kumar (Intel) Última atualização em 16/11/2015 - 15:15

Optimizing Without Breaking a Sweat

This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
Criado por John O (Intel) Última atualização em 16/11/2015 - 15:14

USC Students Use Intel® Game Development Tools to Increase Game Performance

Criado por admin Última atualização em 16/11/2015 - 15:11

How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

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Criado por admin Última atualização em 16/11/2015 - 15:10

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems.
Criado por admin Última atualização em 16/11/2015 - 15:09

Shogun2: Total War* Case Study

Intel worked with Creative Assembly throughout development of Shogun 2: Total War to get the best possible performance from the Intel® processor and graphics. This case study looks at some of the optimizations made to achieve a final frame rate of 28 FPS.
Criado por steve-hughes (Intel) Última atualização em 16/11/2015 - 15:08

Section 8: Prejudice Case Study

This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene.
Criado por Kyle Weicht (Intel) Última atualização em 16/11/2015 - 15:07

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Criado por Bonnie Aona (Intel) Última atualização em 16/11/2015 - 15:01
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