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Blog post

Jeff's Notebook: Solving Memory-Related Bottlenecks in your Parallel Programming

One of the issues that multi-core programmers run into as they are trying to get the most performance out of their application is memory-related bottlenecks. Memory-related bottlenecks can cause yo

Criado por Jeff Kataoka (Intel) Última atualização em 15/08/2016 - 13:21
Blog post

Tasks or Software Threads?

Most modern threading platforms are already offering task based programming models.

Criado por gaston-hillar Última atualização em 15/08/2016 - 13:01
Blog post

Learn parallelism and Threading – opportunity to attend Pilot class for FREE!

We created a new one day course on parallelism and threading. This is a great opportunity to learn about threading software for multi-core platforms.

Criado por David Mackay (Intel) Última atualização em 15/08/2016 - 13:00
Blog post

Highlights and Challenges During Ghostbusters Development, Part 4

Synchronization between threads in the Infernal Engine

Criado por Última atualização em 06/07/2016 - 22:08
Blog post

Lock or Be Free

Criado por Orion Granatir (Intel) Última atualização em 06/07/2016 - 22:08
Blog post

1024cores: All about lock-free, concurrency, multicore and parallelism

It finally happened!

Criado por Dmitry Vyukov Última atualização em 06/07/2016 - 20:58
Blog post

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Criado por Asaf Shelly Última atualização em 06/07/2016 - 20:58
Article

Создание искусственного интеллекта для игр (часть 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por ALEXEY K. (Intel) Última atualização em 06/07/2016 - 05:58
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Criado por administrar Última atualização em 06/07/2016 - 05:28
Article

Designing Artificial Intelligence for Games (Part 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por administrar Última atualização em 06/07/2016 - 05:18
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