High Definition Audio Code Sample

Authored by JimH (Intel)

by Jim Huang, Senior Technical Marketing Engineer, and Matt McClellan, Senior Application EngineerIntel Corporation

Last updated on 24/09/2012 - 01:42

Graduate Intern at Intel - Parallel Mandelbrot

Authored by dcfrogle

Three years ago, as I was finishing my undergraduate degree, I was hired as an intern at Intel to work with the Intel Software College.

Last updated on 13/08/2013 - 11:39

Rendering grass with Instancing in DirectX 10

Authored by 0

Last updated on 28/10/2012 - 21:45

Using H.264/AVC DirectX* Video Acceleration with the Intel® G45/GM45 Express Chipsets

Authored by eric-sardella (Intel)
This whitepaper discusses the implementation guidelines for the decoding of H.264/AVC video using DXVA on the next-generation Intel® Graphics Media Accelerator X4500HD to enable full 1080p high definition video playback, including Blu-ray* movies. Last updated on 13/08/2013 - 11:35

Come and See GPA 2.1 at IDF (San Francisco)

Authored by Chris Cormack (Intel)

If you are headed to IDF in San Francisco - stop and get a demo of GPA 2.1 on September 22nd or 23rd (Tuesday or Wednesday).

Last updated on 13/08/2013 - 11:41

GPA 2.1 Feature Highlight: Configurable X and Y Axes in the Bar Chart

Authored by Chris Cormack (Intel)

In 2.1, GPA allows you to configure both the X and Y axis to any available metric within the bar chart.

Last updated on 13/08/2013 - 11:43

From DirectX to OpenGL – Wheels Up

Authored by Judy Hartley (Intel)

The first phase of my project to take a DirectX demo to a MID begins with porting DirectX code to OpenGL. In the past several weeks I have spent a lot of time preparing for this phase.

Last updated on 13/08/2013 - 11:43

Threaded Graphics to MID - A New Journey

Authored by Judy Hartley (Intel)

Hi Everyone. It’s been a while since I did any blogging. The reason is that I’ve been mostly wrapping up my work on several different projects.

Last updated on 06/09/2013 - 18:26

Deferred Rendering for Current and Future Rendering Pipelines

Authored by admin
As presented at Siggraph 2010, this code sample demonstrates a number of deferred rendering techniques including conventional deferred shading, deferred lighting and tile-based deferred shading. Last updated on 25/10/2013 - 10:26