Blog post

What the 2013 Intel® Level Up Game Demo Contest means to me…

Criado por Mitchell L. (Intel) Última atualização em 20/10/2016 - 16:19

Intel® Graphics Performance Analyzers 2015 R4 Release

The Intel® GPA team is proud to announce the release of GPA 2015 R4!

Download Intel® GPA

Criado por Seth S. (Intel) Última atualização em 20/10/2016 - 16:19
Blog post

The Visualization Toolkit, Enhanced by Software Defined Visualization

Greetings, developers. My name is David DeMarle and I am a developer at Kitware.

Criado por David D. Última atualização em 13/10/2016 - 16:30

Driver Support Matrix for Intel® Media SDK and OpenCL™


Criado por Jeffrey M. (Intel) Última atualização em 10/10/2016 - 16:06

Announcing Intel® Graphics Performance Analyzers Version 2016 R3

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2016 R3 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2/12 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1/3.2 workloads on Android - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on Ubuntu*
Criado por Liudmila Mantrova (Intel) Última atualização em 29/09/2016 - 11:39
Blog post

Top 10 technology predictions for 2013 - and a few for 2014 impacting Games.

Some people like to get a head start on their 2013 predictions and get a jump on the rest of us. (Ok.. I'll admit... I'm a ~month late!) So here's my gift to you.

Criado por Matt Ployhar (Intel) Última atualização em 28/09/2016 - 16:59

Efficient Order-Independent Transparency on Android* Using Fragment Shader Ordering

Download Sample Code ZIPfile

Criado por Leigh D. (Intel) Última atualização em 28/09/2016 - 16:08

Intel® INDE Media for Mobile Tutorials - Video Capturing for Cocos2d-x* Applications on Android*

This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to

Criado por Ilya Aleshkov Última atualização em 28/09/2016 - 16:08

OpenGL* Performance Tips: Textures Have Better Rendering Performance than Images

This article discusses why using a texture rather than an image can improve OpenGL rendering performance. It is accompanied by a simple C++ application that alternates between using a texture and using an image. The purpose of this application is to show the effect on rendering performance (milliseconds per frame) when using the two techniques.
Criado por Praveen K. (Intel) Última atualização em 28/09/2016 - 15:58

Intel® Graphics Performance Analyzers: Which Tools Are Available on My Platform?

Intel® Graphics Performance Analyzers (Intel® GPA) are the premier tools for optimizing games on Microsoft Windows* OS. Intel® GPA also supports the analysis of games on Intel phones and tablets running the Google* Android*, and OpenGL* desktop applications on Ubuntu OS. This article describes the different platforms for the product, and how to download the product.
Criado por Última atualização em 28/09/2016 - 15:57
Para obter informações mais completas sobre otimizações do compilador, consulte nosso aviso de otimização.