How coding efficiency degrades when using the decoding order?
Can encoder convert to I frame specified as P by client (scene change detection) in this mode, etc?
I had a test of sample_vpp_drm, which is Intel media SDK 1.10's sample. My output pixel format is nv12, and I think the order of U and V is reversed.
I tried alpha blend with sample_vpp_drm, and I find it doesn't work accurately.
You can view the result here.
I am use INDE lib for capturing video from my Cocos2dx game.
I run sample_decode_x11 to decode a 1080P H264 stream with 25 fps and with -r option. It shows 92.7% cpu usage. My
This topic is a continuation of https://software.intel.com/en-us/forums/topic/475624 topic.
Where can I find documentation about lookahead rate control support on various platforms?
This blog is meant to provide information, suggestions, and links for developers using Unity with the Intel RealSense SDK 2014.
I tried video resize and pixel format convert with sample_vpp_drm. I found the performance of vpp is lower than ffmpeg.
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