Re-imagining Apps for Ultrabook™ (Part 1): Touch Interfaces

Authored by admin

Welcome to the Re-imaging Apps for Ultrabook™ video series.

Last updated on 25/10/2013 - 13:09

Re-imagining Apps for Ultrabook™ (Part 2): Touch Targets

Authored by admin

Welcome to the second installment of the Re-imaging Apps for Ultrabook™ series.

Last updated on 25/10/2013 - 13:09

Light Scattering

Authored by admin
The purpose of this video & sample is to demonstrate that atmospheric light scattering effects which were previously available for high-end GPUs only, can now be implemented (with some simplificat Last updated on 12/05/2013 - 01:50

Intel® Xeon® E5 Processors

Authored by admin

Jim Fister of Intel provides a brief overview of the new features of the recently released Intel® Xeon® E5 processor series, as it relates to Server developers.

Last updated on 06/09/2013 - 18:26

HDR Rendering with Compute Shader

Authored by admin
This video & sample demonstrates optimized compute shaders for displaying HDR images. For performance comparison, a pixel shader implementation is also available and demonstrated in the video. Last updated on 12/05/2013 - 01:50

Nerd@Work and the Burning Issue

Authored by Jerry Makare (Intel)

Our Hero “Nerd@Work” experiences the pitfalls of coding. Time and again he changes and optimizes his code with the same disappointing result.

Last updated on 12/05/2013 - 01:50

Creating and Optimizing OpenCL Applications

Authored by Arnon Peleg (Intel)

The Intel® SDK for OpenCL Applications 2012 provides a comprehensive development environment and tools for the build, debug, and tune stages of an OpenCL application.

Last updated on 12/05/2013 - 02:10

Writing Efficient Code for OpenCL Applications

Authored by Arnon Peleg (Intel)

Writing efficient code for OpenCL applications involves knowing not only the right programming methods but which APIs can be used to help you get even more performance from that application.

Last updated on 06/09/2013 - 18:26

Getting Started with Intel® SDK for OpenCL Applications

Authored by admin
Developing parallel applications that take advantage of all the compute resources available on the underlying system is not a trivial task, and doing that across multiple devices in a standard manner Last updated on 12/05/2013 - 01:45

Intel App Show for Developers 29: Coding Desktop Mode Apps With Touch and Accelerometer

Authored by Bob Duffy (Intel)

In this episode, Bob Duffy talks with Intel Engineer Daniel Holmlund, and shows off an Ivy Bridge-based Windows 8 Ultrabook equipped with to

Last updated on 06/09/2013 - 18:26