Forum topic

How to copy a deferred size character array to a deferred type character array?

I am working on converting an exe to a dll. I am passing strings from c# to the dll, and the strings that are coming from c# are specified as follows:

Criado por Matthew Última atualização em 17/01/2017 - 12:00

Software Occlusion Culling

This article details an algorithm and associated sample code for software occlusion culling which is available for download. The technique divides scene objects into occluders and occludees and culls occludees based on a depth comparison with the occluders that are software rasterized to the depth buffer. The sample code uses frustum culling and is optimized with Streaming SIMD Extensions (SSE)...
Criado por Kiefer Kuah (Intel) Última atualização em 17/01/2017 - 11:59
Mensagem de blog

3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time.

Criado por Mitchell L. (Intel) Última atualização em 17/01/2017 - 11:58

Design and Implementation of AI in Games

Over the course of the last few decades, the gaming industry has seen great strides.

Criado por John M. (Intel) Última atualização em 17/01/2017 - 12:01
Forum topic

overriding intrinsic operation

My problem comes in this way:

Criado por Blane J. Última atualização em 17/01/2017 - 11:57

Improving Real-Time GPU-Based Image Blur Algorithms – Gaussian Blur

Image blur filters are commonly used in computer graphics – whether it is an integral part of a Depth of Field or HDR Bloom, or another post process effect, blur filte

Criado por John M. (Intel) Última atualização em 17/01/2017 - 12:02
Mensagem de blog

Whippering Indie Cup 2015 - A Competition & Celebration of Independent Gaming

When deciding to organize our own indie gaming event, we looked to a rather unlikely place for inspiration: tech startups.

Criado por Gregory L. Última atualização em 17/01/2017 - 11:56

Middleware in Game Development

In game development, middleware can be the software between the kernel and the UX, or it can be software that makes game development easier by providing additional services, features, and functionality. Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best...
Criado por Landyn Pethrus (Intel) Última atualização em 17/01/2017 - 12:03

Using Vulkan graphics API to Render a Cloud of Animated Particles in Stardust Application

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles. To highlight Vulkan’s low CPU overhead and multithreading capabilities, particles are rendered using 200,000 draw calls. The demo is not using instancing; each draw call uses different region of a vertex buffer so that each draw could be a unique piece of geometry.
Criado por Michal Z. (Intel) Última atualização em 17/01/2017 - 11:54
Forum topic

Test does not initialize a variable.

Is it OK in subroutine Program_main? Should be inicialized variable c in subroutine Program_main (before calling Subprogram)?

Criado por Lukas W. Última atualização em 17/01/2017 - 11:54
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