Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Criado por Última atualização em 01/08/2019 - 09:30
Article

Fluid Simulation for Video Games (part 11)

By Dr. Michael J. Gourlay

Criado por Última atualização em 10/12/2018 - 18:02
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Criado por Robert I. (Intel) Última atualização em 31/05/2019 - 14:20
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
Criado por Adam Lake (Intel) Última atualização em 03/07/2019 - 10:34
Article

Code Samples for Detection of System GPU, Battery Mode, and Windows* 8 On-screen Keyboard in Unity*

Download the Intel® Toolkit from the Unity* Asset Store for code samples to help you display Windows native mode touch and touch feedback visuals, use the on-screen keyboard in Windows* 8 with Unity*, and find the device's current battery mode and its GPU type.
Criado por Jeff Laflam (Intel) Última atualização em 24/08/2018 - 14:28
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Criado por Última atualização em 31/05/2019 - 14:20
Article

Образцы кода для обнаружения системного ГП, режима работы аккумулятора и экранной клавиатуры Windows* 8 в Unity*

Download the Intel® Toolkit from the Unity* Asset Store for code samples to help you display Windows native mode touch and touch feedback visuals, use the on-screen keyboard in Windows* 8 with Unity*, and find the device's current battery mode and its GPU type.
Criado por ALEXEY K. (Intel) Última atualização em 24/08/2018 - 14:28
Article

Archived - Introduction to Autonomous Navigation for Augmented Reality

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
Criado por administrar Última atualização em 28/12/2018 - 16:36
Article

Заархивировано - Введение в автономную навигацию для дополненной реальности

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
Criado por Última atualização em 28/12/2018 - 16:37
Article

Code Sample: Custom Audio Editor Tool with Unreal Engine* for Sound Spatialization in VR

This Code Sample show you step-by-step on building a useful tool for VR devs using Unreal Engine that leverages the power of intel CPU’s. Unreal Engine has a powerful virtual reality editor option, but something they did not include is the ability to edit and place sounds while inside VR. It can be troublesome constantly having to restart the editor after adjusting a sound to test what it sounds...
Criado por administrar Última atualização em 03/07/2019 - 08:10