This document describes the steps to build an Intel® MKL application with Intel® Visual Fortran Compiler XE for Windows* OS integrated with Microsoft Visual Studio* 2017
Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Summary related information how to cross compile projects using -32 and -m64
Intel IPP cryptography by example
The Intel® Media Software Development Kit (SDK) can be used to encode, transcode, decode video content. This paper leverages the Intel® Media SDK and the Intel® IPP samples to describe how to use a de-multiplexer to handle decoding MP4/AVC streams.
Purpose of this demo is to show an advantage of Westmere Crypto Acceleration Engine.
This is a series on fluid simulation for games. This article describes how to approximate buoyant & gravitational forces on a body immersed in a varying density fluid. Bodies immersed within the fluid float or sink depending on mass of fluid displaced.
Multicore systems with advanced vector instructions are moving into many domains: from servers, workstations, and desktops, to laptops and mobile devices. There is potential for improving the performance of user applications by exploiting both data and th
Quick link Intel® Math Kernel Library against your application under XCode Integrated Development Environment. A Fortran sample is provided.
Ultrabook™ is a new word in the mobile devices world. Slim design, lightweight, as powerful as a PC and as portable as a tablet.