Article

Best Practices for Using Intel® Cilk™ Plus

Performance tuning of an existing application is truly a challenge and it depends on a lot of factors like the nature of algorithm the application works on, if the implementation is scalable

Criado por Anoop M. (Intel) Última atualização em 25/05/2018 - 15:30
Article

Improving Averaging Filter Performance Using Intel® Cilk™ Plus

Intel® Cilk™ Plus is an extension to the C and C++ languages to support data and task parallelism.  It provides three new keywords to i

Criado por Anoop M. (Intel) Última atualização em 12/12/2018 - 18:00
Mensagem de blog

Introduction to OpenMP* on YouTube*

Tim Mattson (Intel) has authored an extensive series of excellent videos as in introduction to OpenMP*.

Criado por Mike P. (Intel) Última atualização em 04/07/2019 - 19:51
Mensagem de blog

The Last Line Effect

Criado por Andrey Karpov (Blackbelt) Última atualização em 30/05/2018 - 07:00
Article

The DRNG Library and Manual

An introduction to the DRNG Library. Includes download links for the static binary libraries, source code, and documentation and a guide to getting started.
Criado por John M. (Intel) Última atualização em 16/07/2019 - 08:35
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Criado por Última atualização em 31/05/2019 - 14:20
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Criado por Robert I. (Intel) Última atualização em 08/07/2019 - 14:19
Article

Code Sample: New Unity* Entity Component, C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don’t just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you’ll see how to quickly get started learning these new features.
Criado por administrar Última atualização em 21/05/2019 - 13:40