Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group

Criado por Alex Lopez-estrada (Intel) Última atualização em 24/01/2018 - 12:12
Article

Optimized Matrix Library for use with the Intel® Pentium® 4 Processor's SSE2 Instructions

Introduction
Criado por administrar Última atualização em 07/06/2017 - 12:14
Article

Intel® AVX Realization Of IIR Filter For Complex Float Data

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Criado por Igor Astakhov (Intel) Última atualização em 28/09/2018 - 12:30
Article

Benefits of Intel® AVX For Small Matrices

Introduction

Criado por Pallavi Mehrotra (Intel) Última atualização em 07/06/2017 - 09:20
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Criado por Juanbin L. (Intel) Última atualização em 30/08/2018 - 10:47
Article

IIR Gaussian Blur Filter Implementation using Intel® Advanced Vector Extensions

This white paper proposes an implementation for the Infinite Impulse Response (IIR) Gaussian blur filter using Intel® Advanced Vector Extensions (Intel® AVX) instructions. For a 2048x2048 image size, the AVX implementation is ~2X faster than the SSE code.
Criado por Brijender Bharti (Intel) Última atualização em 07/06/2017 - 12:19
Article

Using Unsupported Color Formats with the Intel® Media Software Development Kit

In this article we will discuss how to use the Intel® Integrated Performance Primitives (Intel® IPP) library to convert some common type of color formats like RGB, RGBA, BGR and BGRA into those that can be recognized by the Intel® Media SDK.
Criado por Nguyen, Khang T (Intel) Última atualização em 11/03/2019 - 14:50
Article

Intel® Cilk™ Plus – AOBench Sample

This is the AOBench example associated with the "Intel® Cilk™ Plus – The Simplest Path to Parallelism" how-to article.  It shows an Ambient Occlusion algorithm implemented as serial loops, one us
Criado por Última atualização em 25/05/2018 - 15:30
Mensagem de blog

Parallel Universe Magazine #12: Advanced Vectorization

This blog contains additional content for the article "Advanced Vectorization" from Parallel Universe #12:

Criado por Última atualização em 03/07/2019 - 20:08
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Criado por Jeffrey M. (Intel) Última atualização em 31/07/2019 - 15:05