Article

保守形态抗锯齿 (CMAA) - 2014 年 3 月更新

本文摘自英特尔公司的 Leigh Davies 在 IDZ 发表的一篇博文,重点介绍了 Leigh 及其同事 Filip Strugar 被称为保守形态抗锯齿的全新抗锯齿技术工作成果。 以下为博文内容以及可供您检查的项目 

Criado por Leigh D. (Intel) Última atualização em 28/12/2018 - 12:26
Article

使用 OpenGL* ES 3.1 面向 Android* 的自适应体积阴影图

As a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support OpenGL ES* 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL* extension.
Criado por Filip Strugar (Intel) Última atualização em 24/01/2018 - 12:12
Article

已归档 - 将英特尔® 实感™ SDK 面部扫描应用于 3D 网格

Learn how to use the Intel® RealSense™ SDK to scan and map a user’s face onto an existing 3D character model. The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating. The code is written in C++ and uses DirectX*.
Criado por Última atualização em 28/12/2018 - 14:55
Article

小行星与 DirectX* 12:强大的性能与能耗优势

Initially shown at SIGGRAPH 2014, Intel's Asteroids code sample uses the Microsoft DirectX* 12 graphics API to render a scene of 50,000 fully dynamic and unique asteroids in two modes: maximum performance and maximum power saving. The application can switch between using the DirectX 11 and DirectX 12 APIs at the tap of a button. Get the sample here!
Criado por Última atualização em 30/05/2018 - 07:08
Article

DirectX* 12 中的多适配器支持

This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing a scene. The parallel use of both GPUs allows for an increase in performance and for more complex workloads. This sample uses multiple adapters to render a simple ray-traced scene using a pixel...
Criado por administrar Última atualização em 09/03/2019 - 12:48
Article

已归档 - 英特尔® 实感™ SDK 原生映像在 Unity* 的副本

Use this code sample to learn how to use a native Unity plug-in to increase performance of displaying Intel® RealSense™ SDK image data by bypassing the C# layers of the SDK. Image data is uploaded to the GPU directly through the graphics API.
Criado por Última atualização em 28/12/2018 - 17:00
Article

Direct3D 12 翻转模型交换链示例应用

D3D12 supports only flip model swap chains. This article helps you understand the parameters in a flip model swap chain, links to an application that lets you play with these parameters, and points you to the application's sample code.
Criado por Última atualização em 30/05/2018 - 07:00
Article

已归档 - 采用英特尔® 实感™ SDK 背景分割技术的聊天头像助力提升电子竞技体验

The Chat Heads code sample implements an application that uses the background segmentation feature of the Intel® RealSense™ SDK, multiplayer networking, and media encode and decode to create an improved e-sport experience.
Criado por Última atualização em 30/05/2018 - 07:00
Article

Archived - User Experience Guidelines for an Intel® RealSense™ Application

User experience (UX) guidelines exist for the implementation of Intel® RealSense™ technology in applications. We developed an application to help you visualize and implement the unique UX requirements necessary when design for the Intel® RealSense™ technologies. Source code for the application is available for download.
Criado por Meghana R. (Intel) Última atualização em 13/12/2018 - 14:10
Article

GPU Detect

GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
Criado por administrar Última atualização em 25/05/2018 - 15:30