Mensagem de blog

Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

Criado por John M. (Intel) Última atualização em 03/07/2019 - 19:06
Article

The Code Secrets behind My Health Assistant

By John Tyrrell

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Criado por administrar Última atualização em 18/01/2019 - 16:00
Article

Archived - Simple RGB Streaming with the Intel® RealSense™ SDK

This is a simple, yet effective sample application and document that describes how to use the Intel RealSense camera and SDK to create straightforward RGB streaming.
Criado por Rick Blacker (Intel) Última atualização em 26/03/2019 - 21:28
Article

Archived - Create Robotic Hand Control With Intel® RealSense™ Cameras

The Roemotion* Roy robotic arm launched via Kickstarter in 2012. The arm is a human-sized animatronic character creating only laser-cust mechanics and off-the-shelf servos. In this experiment, hand control software was developed using the Intel® RealSense™ SDK for Windows* to control the Roy hand using the SDK’s hand tracking APIs.
Criado por Bryan B. (Intel) Última atualização em 13/12/2018 - 13:56
Article

Archived - Create and Code a DIY Pan-Tilt Person Tracking Rig with Intel® RealSense™ Camera

This article describes how to make a pan-tilt person-tracking camera rig using an Intel® RealSense™ camera (R200) and a few inexpensive electronic components. The goal of this project was to devise a mechanism that extends the viewing range of the camera for tracking a person in real time.
Criado por Bryan B. (Intel) Última atualização em 13/12/2018 - 14:15
Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Criado por Bob Duffy (Intel) Última atualização em 01/08/2019 - 11:41
Article

The Evil within the Comparison Functions

Perhaps, readers remember my article titled "Last line effect". It describes a pattern I've once noticed: in most cases programmers make an error in the last line of similar text blocks.

Criado por Andrey Karpov (Blackbelt) Última atualização em 12/12/2018 - 18:00
Article

Get Started with the Unity* Entity Component System (ECS), C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you'll see how to quickly get started learning these new features.
Criado por administrar Última atualização em 21/05/2019 - 13:40