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Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

Criado por John M. (Intel) Última atualização em 03/07/2019 - 19:06
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在Windows8 Winrt中 高性能处理多个条件语句 用于实现自定义手势

在Winrt中 高性能处理多个条件语句

    在winrt中 多点触控 控件的应用越来越多,例如 各种手势与 控件之间的互动,如常规的:放大缩小,滑动,旋转,轻扫等。。

Criado por Última atualização em 23/06/2019 - 19:10

The Code Secrets behind My Health Assistant

By John Tyrrell

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Criado por administrar Última atualização em 18/01/2019 - 16:00

My Health Assistant 背后的代码奥秘

作者:John Tyrrell

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Criado por administrar Última atualização em 09/03/2019 - 14:40

Archived - Simple RGB Streaming with the Intel® RealSense™ SDK

This is a simple, yet effective sample application and document that describes how to use the Intel RealSense camera and SDK to create straightforward RGB streaming.
Criado por Rick Blacker (Intel) Última atualização em 26/03/2019 - 21:28

Archived - Create Robotic Hand Control With Intel® RealSense™ Cameras

The Roemotion* Roy robotic arm launched via Kickstarter in 2012. The arm is a human-sized animatronic character creating only laser-cust mechanics and off-the-shelf servos. In this experiment, hand control software was developed using the Intel® RealSense™ SDK for Windows* to control the Roy hand using the SDK’s hand tracking APIs.
Criado por Bryan B. (Intel) Última atualização em 13/12/2018 - 13:56

Archived - Create and Code a DIY Pan-Tilt Person Tracking Rig with Intel® RealSense™ Camera

This article describes how to make a pan-tilt person-tracking camera rig using an Intel® RealSense™ camera (R200) and a few inexpensive electronic components. The goal of this project was to devise a mechanism that extends the viewing range of the camera for tracking a person in real time.
Criado por Bryan B. (Intel) Última atualização em 13/12/2018 - 14:15

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Criado por Bob Duffy (Intel) Última atualização em 01/08/2019 - 11:41

面向虚拟现实更新旧版 Unity* 游戏

Criado por Bob Duffy (Intel) Última atualização em 17/01/2019 - 00:06

The Evil within the Comparison Functions

Perhaps, readers remember my article titled "Last line effect". It describes a pattern I've once noticed: in most cases programmers make an error in the last line of similar text blocks.

Criado por Andrey Karpov (Blackbelt) Última atualização em 12/12/2018 - 18:00