Article

Archived - Exploring Intel® RealSense™ SDK and the Oculus Rift* DK2

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Criado por Bryan B. (Intel) Última atualização em 30/05/2018 - 07:08
Article

已归档 - 探索英特尔® 实感™ SDK 和 Oculus Rift* DK2项目开发

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Criado por Bryan B. (Intel) Última atualização em 30/05/2018 - 07:00
Article

Take Safety Training Back to the Roots with Virtualization

Like most other training content experts, we started our virtual reality (VR) journey through safety training for a global shipping company that we have provided training support to for over a decade. The benefits of virtual reality safety training (VRST), as opposed to instructor-led training, videos, regular e-learning courses, or serious games and simulations are far higher the way we see it....
Criado por administrar Última atualização em 01/08/2018 - 15:59
Article

Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
Criado por Alex P. Última atualização em 18/09/2018 - 14:59
Article

Virtualizing Psychotherapy with VR the Epic Adventure

We can review a VR application at any stage of production without much stress. The biggest flaw in our first-hand experience, though, was that none of us were clinically suffering from any kind of condition. Yes, some of us suffer from motion sickness, but none by clinical definition. So, we spent some time researching the scientific basis, if any, to develop a demo VR Exposure Therapy (VRET)...
Criado por administrar Última atualização em 17/09/2018 - 10:53
Article

借助虚拟化让安全训练重回源头

和大多数训练内容专家一样,我们通过为一家全球航运公司提供安全训练(十多年来我们一直为该公司提供训练支持),开启了我们的虚拟现实 (VR) 之旅。不同于教师指导下的训练、视频、定期电子学习课程或大型游戏和模拟,虚拟现实安全训练 (VRST) 的优势远远超出我们的想象。VRST 让学习者置身于必须遵守安全协议或作出实际行动的场景之中,而且仍然能够让学习者安全地远离真正的危险。
Criado por administrar Última atualização em 31/08/2018 - 03:31
Article

优化基于定位的商业虚拟现实应用的用户体验

技术进步创造了无限可能,支持人们以独特、引人入胜的方式使用实景娱乐 (LBE)。本文讨论了跟踪解决方案和其他辅助技术,它们能够显著增强任何基于定位的虚拟现实 (VR) 体验。
Criado por Alex P. Última atualização em 31/08/2018 - 03:33
Article

Crooked Sheriff: Creating a VR Wild West Escape Room Experience

We see VR escape-room experiences less as a replacement for the physical equivalent and more as a complement. A hybrid of both creates a fascinating experience. Building a VR experience from the ground up in Unity software 3D provided an opportunity to learn a great deal. We hope the knowledge and tips we’ve shared from the development of Crooked Sheriff help you create awesome VR projects.
Criado por Silviu-Tudor Serban Última atualização em 18/09/2018 - 10:38