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OpenGL Extensions Supported in Intel® 4 Series Express Chipsets and Beyond

This document is a quick reference guide of the set of OpenGL Extensions supported in Intel® 4 Series Express Chipsets. OpenGL Developers who write 3D applications may refer to this document for a complete list of Intel chipset supported extensions.
Criado por Nguyen, Loc Q (Intel) Última atualização em 07/06/2017 - 10:29
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Android ffmpeg的x86编译和优化

Android内置的编解码器比较少,流媒体功能也比较薄弱,现有的android关于远程视频的程序大部分使用了FFMPEG。FFmpeg是一个开源免费跨平台的视频和音频流方案,属于自由软件,采用LGPL或GPL许可证(依据你选择的组件)。它提供了录制、转换以及流化音视频的完整解决方案。它包含了非常先进的音频/视频编解码库libavcodec,为了保证高可移植性和编解码质量,libavcodec里很多codec都是从头开发的。FFmpeg支持MPEG、DivX、MPEG4、AC3、DV、FLV等40多种编码,AVI、MPEG、OGG、Matroska、ASF等90多种解码.TCPMP, VLC, MPlayer等开源播放器都用到了FFmpeg。这些播放器也大部分移植到了Android 上,只是都是基于ARM的,本文基于目前流行的2个开源项目,...
Criado por Última atualização em 07/06/2017 - 10:55
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

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Intel for Android* Developers Learning Series Landing Page

This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.

Criado por Tao Wang (Intel) Última atualização em 09/05/2019 - 21:50
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Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™

Criado por administrar Última atualização em 24/01/2018 - 12:12
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This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

Criado por administrar Última atualização em 24/01/2018 - 12:12
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360 VideoBall Application Performance on Intel's Clover Trail+ Smartphones

Criado por administrar Última atualização em 21/05/2018 - 16:25
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Intel for Android* Developers Learning Series #9:Using the Scalable Vector Graphics Library to Render Graphics on Android for Intel® Architecture

Scalable Vector Graphics* (SVG) is a family of specifications of an XML-based file format for two-dimensional vector graphics, both static and dynamic (that is, interactive or animated), text or em

Criado por Tao Wang (Intel) Última atualização em 07/06/2017 - 09:16
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Intel for Android* Developers Learning Series #10:Understanding GPUs on Android* for the Intel® Atom™ Processor

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This chapter examines mobile GPUs and how to best optimize for GPUs included with Intel® Atom™ processors.

Criado por Tao Wang (Intel) Última atualização em 09/05/2019 - 13:00
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本文是两部分中的第二部分,讨论了将 OpenGL 游戏移植到 Google Android 平台存在的障碍。 在开始游戏植入项目(包括 OpenGL 扩展的差别、浮点支持、纹理压缩格式和 GLU 库)之前,您应该认识到这些障碍。 此外,还介绍了借助 OpenGL ES 如何为英特尔凌动处理器设置 Android 的开发系统,以及如何获得 Android 虚拟设备模拟工具的最佳性能。

Criado por administrar Última atualização em 24/01/2018 - 12:12