Article

Archived - TANKED!* by Design Mill: A 4D Video Game Using Intel ® RealSense™ Technology

From avatars and in-depth game options to terrain editors and customizable mini-games, developers are continually working to give users the capability to manifest their own virtual existence. TANKED!, an augmented sandbox arcade game, harnesses Intel® RealSense™ technology into an exciting multiplayer battle. Learn how Design Mill built a customized sandbox that allow users to manipulate the...
Criado por Última atualização em 09/05/2019 - 13:08
Article

已归档 - Design Mill 开发的 TANKED!*:一款使用英特尔® 实感™ 技术的 4D 视频游戏

From avatars and in-depth game options to terrain editors and customizable mini-games, developers are continually working to give users the capability to manifest their own virtual existence. TANKED!, an augmented sandbox arcade game, harnesses Intel® RealSense™ technology into an exciting multiplayer battle. Learn how Design Mill built a customized sandbox that allow users to manipulate the...
Criado por Última atualização em 30/05/2018 - 07:00
Article

Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
Criado por Justin L. (Blackbelt) Última atualização em 11/09/2018 - 09:03
Article

Enhancing User Experience: Krita Application Utilizing Multiple Cores on Intel® Architecture Platforms

Multiple cores and Intel HT Technology significantly improve the performance of processor-intensive computations. A performance gain of 4.37X is achieved when an animation is rendered using all cores in a 6Core system with Intel HT Technology turned on, compared to rendering the animation on one core. This visible and measurable performance gain translates to reduced waiting times by Krita...
Criado por administrar Última atualização em 30/01/2019 - 08:55
Article

Optimizing the User Experience of VR Games on IA for e-Sports

VR, as a new form of interaction between humans and the virtual world, is able to immerse users by making them feel like they are experiencing the simulated reality. However, it’s not easy to achieve considering the frame rendering budget for VR is 11.1ms per frame (90fps), and you need to render the entire scene twice (once for each eye). In this session, we’ll focus on both performance and user...
Criado por Última atualização em 22/05/2018 - 15:43
Article

增强用户体验:Krita 应用充分利用英特尔® 架构平台的多个内核

多个内核和英特尔超线程(英特尔 HT)技术可显著提高处理器密集型计算的性能。相比在一个内核上渲染动画,使用六核系统(启用英特尔 HT 技术)中的全部内核渲染动画,可将性能提升 4.37 倍。这种可衡量的性能显著提升意味着可大大缩短 Krita 应用用户的等待时间,进而提高总体效率。
Criado por administrar Última atualização em 11/04/2018 - 18:59
Article

Star Trek*: Bridge Crew and VR's New Frontiers

Star Trek: Bridge Crew is a successful VR game because it adheres to known best practices for a great VR experience, as captured in the Intel VR guidelines. If you are thinking about creating a new VR title, download the guidelines today to give yourself the best possible chance for success.
Criado por EddieC Última atualização em 22/05/2018 - 15:43
Article

《星际迷航*:舰桥船员》与虚拟现实新趋势

《星际迷航:舰桥船员》是一款成功的 VR 游戏,因为该游戏谨遵英特尔虚拟现实指南中的已知最佳实践,打造出色的 VR 体验。如果您正在考虑创建新的 VR 游戏,可立即下载本指南,为自己创造绝佳的成功机会。
Criado por EddieC Última atualização em 15/06/2018 - 01:55
Article

Game Dev with Unity* ML-Agents and Intel® Optimized Python* (Part Two)

In the final part of this two-part series on machine learning with Unity* ML-Agents, we will dig deeper into the architecture and create an ML-Agent from scratch. Before training, we will inspect the files that require parameters for machine learning to proceed. Finally, we will train the agent using Intel® optimized Python* and show how the completed system works.
Criado por Manisha B. Última atualização em 10/09/2018 - 14:48